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021 : To Purple Cow or Not to Purple Cow? That is the Question

021 : To Purple Cow or Not to Purple Cow? That is the Question

(Some information was lost. Someone keeps hacking the site. Apologies, I think) So he asked, “Are you still a fan of the Purple Cow?” Game dev students were asking the same question, from Virginia to Detroit. It’s a simple question, … Continue r
Tid: 26:53
(Some information was lost. Someone keeps hacking the site. Apologies, I think) So he asked, “Are you still a fan of the Purple Cow?” Game dev students were asking the same question, from Virginia to Detroit. It’s a simple question, … Continue reading →
Episode-id: 1000363790473
GUID: http://www.goodgamesbydesign.com/?p=432
Udgivelsesdato: 27/2/2016 18.51.14

Beskrivelse

What happens at the intersection of game design, life, and the pursuit of excellence? Game Design Zen is your #1 resource for the science, art, and business of developing better games. Whether you are just getting started in this crazy business, or have the wisdom that comes from weathering the storms, there is always room to level up.
Curtiss Murphy : Your host is a seasoned veteran with over 12 years in the gaming industry, spanning AAA, Indy, and military training games. He is an award winning speaker, author, and game designer. He presents with a unique blend of energy, science, and stories that have earned him invitations to conferences across the country. He gives the yearly keynote at the National Science Foundation Edugaming workshop, has decades of development experience, and is widely recognized as a thought leader in serious games. He is a speaker, consultant, and game designer.
Join the conversation as we travel the path of game design, life, and the pursuit of excellence!
http://www.gamedesignzen.com
Topics : Game Design, Flow, Paradox of Choice, Simplicity, User Interface Design, Player Perspective, Goals, Feedback, Monetization, Free to Play, Premium, Team Dynamics, Communication, Mindset, Software Engineering, AAA, Indy, Serious Games, Retention, Addiction, Game Loops, Mechanics, Getting a Job, Story, and Mystery Box.

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